collections-revamp #1

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patillacode merged 4 commits from collections-revamp into main 2026-08-29 02:38:44 +02:00
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Art collections + status bar & card redesign

Replaces the single classic/invaders skin with four switchable art collections (Halloween, Vault,
Poker, Noir), each with real pixel-art sprites and its own palette.

  • Redesigned the status bar: prominent HP bar, clear equipped-weapon state (kills ≤ N / blunted),
    room + deck progress.
  • Bigger cards on desktop, with a rank badge and kind label (MONSTER/WEAPON/POTION) on every
    collection — including the two real-playing-card packs, without cropping their art.
  • Added Noir, a second real-card collection.
  • Swapped the rules doc: out with two YouTube transcripts, in with the original Scoundrel 1.0 PDF
    rulebook.
**Art collections + status bar & card redesign** Replaces the single classic/invaders skin with four switchable art collections (Halloween, Vault, Poker, Noir), each with real pixel-art sprites and its own palette. - Redesigned the status bar: prominent HP bar, clear equipped-weapon state (kills ≤ N / blunted), room + deck progress. - Bigger cards on desktop, with a rank badge and kind label (MONSTER/WEAPON/POTION) on every collection — including the two real-playing-card packs, without cropping their art. - Added Noir, a second real-card collection. - Swapped the rules doc: out with two YouTube transcripts, in with the original Scoundrel 1.0 PDF rulebook.
Replace the single classic/invaders skin with four switchable art
collections (Halloween, Vault, Poker, Noir), each a full pixel-art
sprite set plus its own palette. Redesign the status bar around a
prominent HP bar, a clear equipped-weapon state (kills <= N / blunted),
and room/deck progress. Grow desktop cards and add a rank badge and
kind label to every collection, including the two real-card packs,
without the label cropping into their full-bleed art.
Swap the two YouTube-transcript rule writeups for the actual Scoundrel
1.0 rulebook by Zach Gage and Kurt Bieg, and point the README at it.
edit README
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9e1a33d480
Fix smoke-test port collision by using a random host port
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0045452519
The docker.sock-mounted runner binds -p straight to the real host, so a
fixed 8080:80 collides with leftover/concurrent containers. Bind to a
random port instead and give the container a run-scoped name.
patillacode deleted branch collections-revamp 2026-08-29 02:38:44 +02:00
patillacode referenced this pull request from a commit 2026-08-29 02:38:45 +02:00
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