full-collections-revamp #1

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patillacode merged 2 commits from full-collections-revamp into main 2026-08-31 23:14:01 +02:00
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Port full-collections-revamp: Space/Samurai photo collections, number fixes

Brings android in line with the web app's full-collections-revamp branch.

Art: replaces the six banded/full-bleed collections with two full-photo collections (Space,
Samurai) — 44 exact per-card images each, a full-screen backdrop, and a palette that now colors
spades and clubs differently (violet-vs-cyan for Space, icy-blue-vs-crimson for Samurai),
matching the two-faction framing the art was built around.

Bug fixes (from playtesting feedback):

  • Room count was reading roomsCleared instead of a dedicated roomNumber, so avoided rooms didn't
    advance it
  • "Cards left" only counted the draw pile, not the room in play
  • Win bonus could be granted for a wasted potion (second potion in a room, or an overheal)
  • Stats' "best" could show a losing run's negative score

Also: score breakdown line on Game Over, vector HUD icons (heart/sword/flask/fist) replacing
raster art that turned to mush at HUD size, byte-capped art cache (new full-size photos would've
pushed the old unbounded cache to ~90MB), full test coverage for the above.

Version bumped to 0.3.0 (versionCode 3).

Port full-collections-revamp: Space/Samurai photo collections, number fixes Brings android in line with the web app's full-collections-revamp branch. Art: replaces the six banded/full-bleed collections with two full-photo collections (Space, Samurai) — 44 exact per-card images each, a full-screen backdrop, and a palette that now colors spades and clubs differently (violet-vs-cyan for Space, icy-blue-vs-crimson for Samurai), matching the two-faction framing the art was built around. Bug fixes (from playtesting feedback): - Room count was reading roomsCleared instead of a dedicated roomNumber, so avoided rooms didn't advance it - "Cards left" only counted the draw pile, not the room in play - Win bonus could be granted for a wasted potion (second potion in a room, or an overheal) - Stats' "best" could show a losing run's negative score Also: score breakdown line on Game Over, vector HUD icons (heart/sword/flask/fist) replacing raster art that turned to mush at HUD size, byte-capped art cache (new full-size photos would've pushed the old unbounded cache to ~90MB), full test coverage for the above. Version bumped to 0.3.0 (versionCode 3).
Replaces the six banded/full-bleed art collections with two full-photo
collections (Space, Samurai) ported from the web app, each with 44 exact
per-card images plus a full-screen backdrop and a suit-differentiated
palette (spades vs clubs now render in different colors, matching the
two-faction framing the art was generated around).

Also fixes the number inconsistencies reported in playtesting: room count
was reading roomsCleared instead of a dedicated roomNumber (so avoided
rooms didn't advance it), cards-left only counted the draw pile and not
the room, the win-bonus could be granted for a wasted potion, and best
score in stats could show a losing run's negative score. Adds a score
breakdown line on Game Over and vector HUD icons (heart/sword/flask/fist)
in place of tiny raster art that turned to mush at HUD sizes.
Bump version to 0.3.0 for release
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c8c5f30454
patillacode deleted branch full-collections-revamp 2026-08-31 23:14:02 +02:00
patillacode referenced this pull request from a commit 2026-08-31 23:14:02 +02:00
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