color-codes #3
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Card color now has two independent signals, matching the web app's
color-codes branch: kind (border/glow/label — global, fixed per
monster/weapon/potion, no longer re-tinted per collection) and grade
(the rank badge — same kind color, muted at low rank and fully
saturated at the top of each kind's own range). HUD chrome moves to
its own theme-invariant palette and gets translucency over the
backdrop. The potion-used indicator moves onto the heart icon itself
(hollow when used) instead of a separate flask glyph.
Bump to 0.5.0 for this branch's release.