better-ux #2
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Doom detection, lethal cues, undo, run persistence, mobile tap fix
shows a non-blocking banner instead of silently letting you punch into a guaranteed loss — you
can still play it out for the score, or restart with one tap since the normal controls are
hidden in that state.
(previously a barely-visible skull icon).
replaying the same fixed deck order is a retry, not a fresh result.
badge, the weapon's kill stack, and the reason Avoid is disabled.
you tapped (a phantom :hover on touch made the fight buttons live on the first tap); tap now
always peeks first, and tapping elsewhere cancels the peek.