color-codes #6
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Delete branch "color-codes"
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Split card color into kind + grade
Card border/label now show kind (monster/weapon/potion), independent of the rank badge, which
glows and saturates toward that kind's own color as rank climbs. HUD gets its own fixed palette
instead of reusing card tokens, with translucent blurred panels. Potion-used state moves onto the
heart icon (hollow when used), dropping the separate flask icon.